Climb



Climb is a non-magical ability which is purchasable from the lists of the Assassin Class, Archer Class, and Scout Class for 5 points. Purchasing it from another Combat Class will cost 10 points, and from a Mage Class or a Race it will cost 15 points.

Effect
The user is considered to be atop an object, and can no longer be hit by melee weapons or touch spells and abilities. In addition, they themselves may no longer make melee attacks or use touch spells and abilities. However, they may use ranged attacks and any ranged abilities. One use per life per purchase.

Range
Self

Incantation
“Climb.” Called when the user touches a solid, static object taller than themselves. To return to the ground, the user must state “Descend”

Other Rulings
A player using Climb may still be affected by melee strikes and touch abilities if the opponent is flying, giant, or if another player climbs atop the same object.   If contact is broken with the climbed object before “Descend” is stated, the user is considered to be on the ground, but takes a leg wound. Being immune to fall damage, the Catperson Race can exit climb without taking a leg injury, even without stating "Descend".