Assassin Class

The assassin class is marked mostly by its ability to kill quickly without detection. Their abilities include being able to sneak around without being seen, the ability to assassinate an enemy without sacrificing concealment, and the capability to poison opponents, setting them up for a death without the need for a killing blow.

Equipment
The assassin's equipment is focused mainly on maneuverability and ease of attack, rather than the ability to stave off attacks through sheer resilience.

Armor
Assassins are capable of wearing up to one point of armor, classified as being up to light leather, animal hide, or fur. Following is a complete list of wearable armor for assassins:

1 point - Light Leather, Animal Hide, or Fur

Shields
Assassins are incapable of weilding shields.

Weapons
The assassin's collection of weaponry is meant to assist with ease of stealth killing with some level of variability.

Melee - Daggers, Shortswords, Hand Axes, and Shortspears

Ranged:- Bows (Arrows), Crossbows (Bolts), Small Thrown Weapons, and Large Thrown Weapons

Abilities/Traits
An assassin's abilities focus primarily on stealth, quick kills, and dibilitation of opponents. Below is a list of these abilities along with the point cost required to purchase them.
 * Antidote (1)
 * Bind (1)
 * Escape (2)
 * Trap (2)
 * Poison Weapon (3)
 * Hide (4)
 * Climb (5)
 * Dodge (6)
 * Sneak (6)
 * Blind (7)
 * Assassinate (8)
 * Precise Shot (8)
 * Precise Strike (8)
 * Smoke Bomb (8)
 * Immunity to Poison (10)