Shaman Class

Shamans are a deeply spiritual class of mages who use their connection to the spirit world to interfere with magical energies and auras. Their spells include banishing, warding, and commanding spirits, cancelling magical effects, seeing through concealment, and stealing life from other players.

Equipment
The shaman's equipment is, like all Base Mage Classes, lacking in defense with minimal offense.

Armor
Shamans are incapable of wearing armor

Shields
Shamans are incapable of wielding shields.

Weapons
The shaman's collection of weaponry is focused on a small variety of both blunt and bladed weaponry.

Melee - Daggers, Hand Axes, Shortspears, Clubs, Quarterstaves, Staves

Ranged:- None

Abilities/Traits
An shaman's spells focus on negating and manipulating magic and spirits. Below is a list of these spells along with the point cost required to purchase them.
 * Give Life (1)
 * Magic Weapon (1)
 * Magic Bolt (2)
 * Dispel (2)
 * Truth (2)
 * Amnesia (3)
 * Enrage (3)
 * Ward Spirits (3)
 * Banish (4)
 * Scry (4)
 * Spell Vulnerability (4)
 * Teleport (4)
 * Control Spirit (5)
 * Pleasing Aura (5)
 * [[Confuse] (6)
 * Spell Ward (7)
 * Tongue of Spirits (7)
 * Siphon Life (8)
 * Anti-Magic Field (9)
 * Unpleasant Aura (9)
 * Astral Form (10)
 * Spirit Ambassador (10)
 * Transform (10)
 * Wish (10)
 * Sixth Sense (15)