Enchanter Class

Enchanters are the most well armed of the base mage classes, as they focus on improving arms and armor through enhancing magics. They serve their teams well, but can act just as effectively on their own. Their spells include the ability to transmute equipment from one material to another, mending broken equipment, imbuing a weapon with a maddening aura, and even flight.

Equipment
The enchanter's equipment is,unlike most Base Mage Classes, somewhat balanced and inclusive, but still largely lacking in defense.

Armor
Enchanters are incapable of wearing armor

Shields
Enchanters can wield small shields.

Weapons
The enchanter's collection of weaponry is focused on a variety of different melee weapons.

Melee - Daggers, Shortswords, Longswords, Hammers, Maces, Hand Axes, Clubs, Quarterstaves, and Staves

Ranged:- None

Abilities/Traits
An enchanter's spells focus on enhancing equipment and granting protective properties. Below is a list of these spells along with the point cost required to purchase them.
 * Facade (1)
 * Glow (1)
 * Lock (1)
 * Magical Weapon (1)
 * Unlock (1)
 * Bless (2)
 * Curse (2)
 * Disenchant (2)
 * Transmute (2)
 * Mend (3)
 * Water Weapon (3)
 * Conceal (4)
 * Flame Weapon (6)
 * Rot (6)
 * Unbreakable Shield (6)
 * Unbreakable Weapon (6)
 * Wind Weapon (6)
 * Frost Weapon (7)
 * Fly (8)
 * Rust (8)
 * Lightning Weapon (9)
 * Aquatic (10)
 * Healing Weapon (10)
 * Maddening Weapon (10)
 * Unblockable Weapon (15)