Prestige Classes

Prestige classes are classes which can only be used when a character reaches level 10 through a base class or base classes. At any point after reaching level 10, the player may choose to clear away all of that character's previous classes, abilities, spells, and traits in order to start at level 1 as one of the prestige classes, which like Base Classes are divided into combat and mage categories. Whichever category the character's primary class was in determines which category of prestige they can enter. This means that if a character's primary class is a combat class, they can only prestige to a combat class, and a mage primary class can only prestige to a mage class. The division is as such:

Combat Classes: Paladin and Dread Knight

Mage Classes: Archmage and Magi

Dread Knight Class
The Dread Knight is a true force to be reckoned with, both heavily armed and armored and capable of both mundane and magical means of dealing hearty damage and death. Some of these abilities involve the capability of killing with a touch, rusting away an opponents' equipment, and striking through armor as though it weren't there.

Paladin Class
Paladins, while extremely capable and well armed, are an even more skilled defensive force capable of fortifying and healing a number of allies quickly and effectively. They still have access to some combat tactics, but their abilities are primarily support oriented. Some examples include being able to heal wounds in various ways, protect themselves and allies against both harm and magical effects, and banishing spirits and infernal creatures.

Archmage Class
The Archmage is, in essence, the master mage. They have the widest variety of the most powerful spells, and can be devastating on the battlefield and a great asset to their team. Some of their abilities include the ability to heal all allies within 10 feet simultaneously, the capability to become incorporeal, and the power to cast all manner of magical projectiles.

Magi Class
While the Magi falls short of the Archmage in raw magical power, they are by no means magically incapable, and they make up for it with their versatility and wide range of equipment. They have the best weapon, shield, and armor selection of any mage class, and can learn both magical spells and nonmagical abilities. Some examples include the capacity to produce magical projectiles, disarming an opponent's weapon, healing themselves and allies, and being able to deal extra damage with powerful strikes.