Druid Class

Druids are nature oriented mages who bend the natural world around them to suit their purposes. They are excellent at weakening foes, defending, and impeding progress. Their spells include armor adding enchantments, the ability to ward or control beasts and plants, and the capacity to poison and ensnare foes.

Equipment
The druid's equipment is, like all Base Mage Classes, lacking in defense with minimal offense.

Armor
Druids are incapable of wearing armor

Shields
Druids are incapable of wielding shields.

Weapons
The druid's collection of weaponry is focused on mainly blunt melee supplimented with axes and daggers.

Melee - Daggers, Hand Axes, Clubs, Quarterstaves, and Staves

Ranged:- None

Abilities/Traits
A druid's spells focus on protecting allies and debilitating foes. Below is a list of these spells along with the point cost required to purchase them.
 * Cure Disease (1)
 * Cure Poison (1)
 * Ward Plant (1)
 * Thorn Body (2)
 * Tree Form (2)
 * Control Plant (3)
 * Stonewall (3)
 * Ward Beasts (3)
 * Ensnare (4)
 * Patch of Brambles (4)
 * Control Beast (5)
 * Nature Meld (5)
 * Plague (5)
 * Quicksand (5)
 * Tongue of the Earth (5)
 * Barkskin (6)
 * Rot (6)
 * Poison (7)
 * Tongue of Beasts (7)
 * Rust (8)
 * Call Fog (9)
 * Stoneskin (9)
 * Aquatic (10)
 * Lightfoot (10)
 * Nature's Ambassador (10)