Trap



Trap is a non-magical ability which is purchasable from the list of the Assassin Class, Rogue Class, and Scout Class for 2 points. Purchasing it from another Combat Class will cost 4 points, and from a Mage Class or a Race it will cost 6 points.

Effect
 When lain, a circle is set wherever the user pleases. Once a target has entered the circle, the user may call “Trap” to ensnare them. Once captured, the target is considered incapable of moving theirlegs for a 40 count. 10 is subtracted from the remaining count for each ally touching the target with a free hand. If an ally removes their hand before the count is done, 10 counts are added to whatremains. One use per life per purchase.

Range
Area of effect, 30-40 inch diameter, static.

Incantation
“I lay this trap.”

Other Rulings
Traps remain active, even after the death of the player who set it.