Cleric Class

The Cleric is, above all else, a healer and protector. They are well suited and welcomed into most groups, as they are extremely helpful to have on hand in combat. Their spells include healing spells, curing diseases and poisons, regeneration, and even resurrection.

Equipment
The cleric's equipment is, like all Base Mage Classes, lacking in defense with minimal offense.

Armor
Clerics are incapable of wearing armor

Shields
Clerics are incapable of wielding shields.

Weapons
The cleric's collection of weaponry is focused on mainly blunt melee..

Melee - Maces, Flails, Clubs, Quarterstaves, Staves

Ranged:- None

Abilities/Traits
A cleric's spells focus on healing and protecting players. Below is a list of spells along with the point cost required to purchase them.
 * Cure Disease (1)
 * Cure Poison (1)
 * Give Life (1)
 * Sanctify Corpse (1)
 * Bless (2)
 * Disease Guard (2)
 * Holy Ground (2)
 * Poison Guard (2)
 * Mend (3)
 * Revitalize (3)
 * Ward Infernals (3)
 * Healing Touch (4)
 * Heal Bolt (5)
 * Invulnerability (5)
 * Heal (6)
 * Healing Ground (6)
 * Immunity (6)
 * Luck (6)
 * Protection (6)
 * Spell Ward (7)
 * Stay Death (7)
 * Resurrect (8)
 * Regenerate (9)
 * Healing Weapon (10)
 * Mass Heal (15)