Race

Races are a secondary and slightly more complex concept similar to Classes, but with some variation. They always have a set of Equipment, a list of Abilities, Traits, and/or Spells, and come automatically with at least one Racial Benefit and one Racial Detriment. They are separate from classes, and therefor are not divided into Combat Classes or Mage Classes, Base Classes or Prestige Classes, nor can a character whose primary class is a race prestige.

Racial Benefits
Racial benefits are an automatic perk that comes standard with any character playing a particular race. They are at worst a minor convenience, and at best a very useful ability or trait. Some examples are that an Orc is naturally Strong, and a Catperson is immune to fall damage.

Racial Detriments
Racial detriments are an automatic hinderance that comes standard with any character playing a particular race, used to balance out their racial benefit. They are at best a minor inconvenience, and at worst a major achilles heel. Some examples are that a Lycan is weak to silver, and an Elf must remain neutral to nature monsters until attacked.

Usable Races
Below is a list of all usable races in the game.

Angel Race
Angels are celestial individuals, either descended from or having lived among the gods. They focus on healing, protecting, and blessing, and can wield a number of arms and armor in their holy conquests. They work best on hallowed ground, and are hindered by the infernal and unholy.

Catperson Race
Catpeople are anthropomorphic felines, and vary from posh calico businessmen to savage tigress warriors. They focus on the use of their considerable dexterity and quickness of wit to manipulate and outmaneuver their opponents.

Demon Race
Demons are infernal beings straight from the pits of hell. Almost always tormentors or captors, they are rarely anything but evil. They focus on damaging and hindering their opponents. They work best on unholy ground, and are hindered by the holy and pure.